Resumen de la historia de Xbox
XBOX
Developing
The Xbox was developed by a small team of video game creators hired by Microsoft. Although news about a new console was delayed several times, it was finally revealed as a project in late 1999, following interviews with Bill Gates. Gates said that a game / entertainment device is essential for multimedia convergence in the new times of digital entertainment.
On March 10, 2000, the new Xbox project was confirmed through an official statement from Microsoft.
According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of Sony's PlayStation worried Microsoft in the late 1990s. The growing video game market seemed to threaten the PC market, which Microsoft has dominated and has been a of its great sources of income. In addition, it would diversify Microsoft's product line as a company in the console games market, which until then had focused heavily on software.
According to Dean Takahashi's book, "Opening the Xbox", [3] the console was initially known as "DirectX-box", alluding to the use of DirectX in a video game console. The final name for its commercialization was "Xbox", retaining some of the word DirectX, especially the letter "X" that forms the logo of the system.
When the launch of the console approached, James Allard was responsible for the development of hardware and software; Ed Fries, of the development of the games in the platform, and Mitch Koch of sales and marketing; the managers informed Robbie Bach. This Microsoft team was also responsible for the development of Xbox 360, the next Microsoft game console.
Launching
Although the Xbox was released a little after its rivals, it had good sales, remaining even without units in stores. The launch dates in the different countries are the following:
United States: November 8, 2001 [4]
Japan: February 22, 2002 [5]
Europe: March 14, 2002 [6]
Australia (and Oceania): March 14, 2002 [5]
Mexico: October 17, 2002 [5]
Curiosities
The Xbox console due to its large size was and still is an Internet "meme" known as "HUGE Like XBOX" (Enorme as XBOX), used as a comparison of big things.
There is an "enhanced" version of the Xbox console on the market, known as DreamX (also known as FT-DreamX or FT-XBX2) adapted and marketed by Friendtech. The DreamX basically consists of a retail console with an Intel Celeron CPU at 1.4Ghz and 128MB of RAM, custom BIOS, S-Video direct output and Dolby Digital 5.1 Surrround.
The current versions have a switch that controls the speed of the CPU, between 1400 Mhz and 740 Mhz, alternating between the "Turbo Mode" and the normal configuration. Anyway, certain games can present graphic failures and speed of accelerated reproduction even in the normal configuration, since it runs at 740 Mhz, slightly exceeding the original 733 MHz of the P3 processor.
Because retail games are programmed with the capabilities of a factory console, they will never use more than 64MB of the 128MB available. Only Homebrew applications, such as the XBMC, and Linux distributions will make use of all of the RAM.

Developing
The Xbox was developed by a small team of video game creators hired by Microsoft. Although news about a new console was delayed several times, it was finally revealed as a project in late 1999, following interviews with Bill Gates. Gates said that a game / entertainment device is essential for multimedia convergence in the new times of digital entertainment.
On March 10, 2000, the new Xbox project was confirmed through an official statement from Microsoft.
According to the book Smartbomb, by Heather Chaplin and Aaron Ruby, the remarkable success of Sony's PlayStation worried Microsoft in the late 1990s. The growing video game market seemed to threaten the PC market, which Microsoft has dominated and has been a of its great sources of income. In addition, it would diversify Microsoft's product line as a company in the console games market, which until then had focused heavily on software.
According to Dean Takahashi's book, "Opening the Xbox", [3] the console was initially known as "DirectX-box", alluding to the use of DirectX in a video game console. The final name for its commercialization was "Xbox", retaining some of the word DirectX, especially the letter "X" that forms the logo of the system.
When the launch of the console approached, James Allard was responsible for the development of hardware and software; Ed Fries, of the development of the games in the platform, and Mitch Koch of sales and marketing; the managers informed Robbie Bach. This Microsoft team was also responsible for the development of Xbox 360, the next Microsoft game console.
Launching
Although the Xbox was released a little after its rivals, it had good sales, remaining even without units in stores. The launch dates in the different countries are the following:
United States: November 8, 2001 [4]
Japan: February 22, 2002 [5]
Europe: March 14, 2002 [6]
Australia (and Oceania): March 14, 2002 [5]
Mexico: October 17, 2002 [5]
Curiosities
The Xbox console due to its large size was and still is an Internet "meme" known as "HUGE Like XBOX" (Enorme as XBOX), used as a comparison of big things.
There is an "enhanced" version of the Xbox console on the market, known as DreamX (also known as FT-DreamX or FT-XBX2) adapted and marketed by Friendtech. The DreamX basically consists of a retail console with an Intel Celeron CPU at 1.4Ghz and 128MB of RAM, custom BIOS, S-Video direct output and Dolby Digital 5.1 Surrround.
The current versions have a switch that controls the speed of the CPU, between 1400 Mhz and 740 Mhz, alternating between the "Turbo Mode" and the normal configuration. Anyway, certain games can present graphic failures and speed of accelerated reproduction even in the normal configuration, since it runs at 740 Mhz, slightly exceeding the original 733 MHz of the P3 processor.
Because retail games are programmed with the capabilities of a factory console, they will never use more than 64MB of the 128MB available. Only Homebrew applications, such as the XBMC, and Linux distributions will make use of all of the RAM.
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